ikagara
Forum Member
~Ice Breather~
Posts: 5
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X-101
May 8, 2008 8:35:55 GMT -5
Post by ikagara on May 8, 2008 8:35:55 GMT -5
This is something iv started last year for fun, and otu of bordom in my CAD engineering class... Iv created this drawing and based this ship off of it (drew it in my CG class befor then) Its suppose to be a kind of high speed star fighter tho still well armed I would like ot be able to learn and add this as a vehicle in JK3
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X-101
May 8, 2008 11:29:18 GMT -5
Post by SD on May 8, 2008 11:29:18 GMT -5
looks nice...adding the vehicle shouldn't be very difficult, if you have it in model form, import it to milkshape then add a bone and make a copy of an x-wing or something,and just replace the model, then add your skins and anything else
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X-101
May 8, 2008 19:28:28 GMT -5
Post by hi on May 8, 2008 19:28:28 GMT -5
Iv made this in Blender not autocad like what innos did with his saber. and i dont have milkshape.
Like what would i need to do to make add this in to the game? just add 1 bone to the whole model and export it to the right file format for the game?
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ikagara
Forum Member
~Ice Breather~
Posts: 5
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X-101
May 8, 2008 19:34:06 GMT -5
Post by ikagara on May 8, 2008 19:34:06 GMT -5
eeep ops i forgot to log in o.-.o thats why i got vconfused hwne it asked for a name and code >.-.> i made the post with the name "hi"
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X-101
May 8, 2008 20:13:05 GMT -5
Post by SD on May 8, 2008 20:13:05 GMT -5
ya put two bones actually bone+joint in the dead center then see if there is a md3 export for blender
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ikagara
Forum Member
~Ice Breather~
Posts: 5
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X-101
May 8, 2008 20:18:29 GMT -5
Post by ikagara on May 8, 2008 20:18:29 GMT -5
what aobut applying textures? do i jsut pply them in blender, then supply with the textures in the right folder for the vehicle?
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X-101
May 8, 2008 20:26:24 GMT -5
Post by SD on May 8, 2008 20:26:24 GMT -5
hmm well i suppose u can do one texture for the whole thing...so ya then you make ur skin a jpg then u setup a script from jka to apply it to the model.
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ikagara
Forum Member
~Ice Breather~
Posts: 5
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X-101
May 9, 2008 7:07:32 GMT -5
Post by ikagara on May 9, 2008 7:07:32 GMT -5
Oh another thing.. isn't there like a certain poly count i need before i export? if not what is required, what is recommended so it dont lag to much...
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X-101
May 9, 2008 7:42:25 GMT -5
Post by SD on May 9, 2008 7:42:25 GMT -5
i think its somewhere around 1024
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X-101
May 11, 2008 7:00:17 GMT -5
Post by Bekind on May 11, 2008 7:00:17 GMT -5
i know how to do all things, evan this
just havnt told my brain yet, so shhhhhh he's sleeping right now, typing this while he is ;X!
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Guru
X-R Member
<3> : Sgt. Sergeant
<X-R>Guru<3>[x=dhend3030][Xb0:xXGuru3006xX]
Posts: 986
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X-101
May 12, 2008 13:57:13 GMT -5
Post by Guru on May 12, 2008 13:57:13 GMT -5
yeah...*Shhhh* We don't want to make bekind a Genius when we wake up his brain.
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X-101
May 12, 2008 23:56:07 GMT -5
Post by Bekind on May 12, 2008 23:56:07 GMT -5
woah good thing he went away for a sec when i click on this !
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Guru
X-R Member
<3> : Sgt. Sergeant
<X-R>Guru<3>[x=dhend3030][Xb0:xXGuru3006xX]
Posts: 986
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X-101
May 13, 2008 16:44:02 GMT -5
Post by Guru on May 13, 2008 16:44:02 GMT -5
rofl.
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X-101
May 31, 2008 20:00:19 GMT -5
Post by /\xis on May 31, 2008 20:00:19 GMT -5
[glow=white,2,300] omg niiice! It looks like the Bat hum... Bat flying Vehicle! (Batplane?) [/glow]
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X-101
Jun 5, 2008 15:17:49 GMT -5
Post by Innos on Jun 5, 2008 15:17:49 GMT -5
It's actually a really cool looking model, especially when we got the 3D model made with ABS plasic
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